Inifnifly is my first released game.

The concept is simple and very similar to other games.

Fly on your balloon and collect as many crystals as you can while avoiding the birds trying to make you drop to the ground!

To control the balloon simply press or release the "UP" key on your keyboard.

v1.1.0 released!

  • Improved the generation time of crystals and enemies
  • Less randomly positioned crystals and enemies. Now the player has a bit more room to avoid birds
  • No more overlapping entities

Credits for the art go to myself.

Credits for the fonts used:

Joystix monospace ->  Typodermic Fonts 

Credits for the bgm:

Tricky Trinket -> https://soundcloud.com/kilua-boy

StatusReleased
PlatformsHTML5
Authorpaoloforti96
GenreSurvival
Made withGodot
Tags2D, Arcade, Godot, Indie, Pixel Art, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilityOne button

Download

Download
infinifly_1.1.1_linux.zip 17 MB
Download
infinifly_1.1.1_macos.zip 32 MB
Download
infinifly_1.1.1_windows.zip 16 MB

Install instructions

No thrid party libraries or additional downloads needed.

Simply run the executable and the game should run.

Development log

Comments

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Firstly, good job on finishing your first game! The movement is a tad bit slow and I suggest you remove the collision (floor) at the bottom of the level.

Hi SugarVoid, thank you very much for playing the game and taking the time to write a comment. I really appreciate that.

About the suggestions you proposed, I will try to tweak a bit the speed and experiment until I find a better balance between the "propulsion" and the fall speed, or alternatively I could add some items that can be collected and used, like for example a boost in speed or some kind of temporary invincibility or shield in case the speed is too high and obstacles become too difficult to avoid.

Regarding the floor, I could definitely remove it. I imagine you would like the game to end in case you go off screen? Meaning you crashed on the ground